padib said:
I heard that their ports on Nintendo consoles are lazy and limited in features. You might be right to say people wouldn't buy them anyway. I wouldn't blame the buyers for it though :S My theory on this (foil hats on please) is that EA needs PS and Xbox to promote their brand, style of content, at times aweful business practices and make easy money, and Nintendo's success goes counter to that trend. It's true that the two markets (Nintendo's and the other two's) are complementary, but they are also competing for marketshare. In which case, the noise of the popularity of one could affect the success of the other. So, Nintendo being big right now could take share away from the other market, and that is bad news for EA. For that reason, they are playing on the enemy team. There is a conflict of interest. |
I do think Nintendo owners not buying EA games is totally right, I don't buy them as well (may buy one or another not knowing it was EA).
I'm just explaining EA reasoning, they see the effort they need to put doesn't match the profit and thus won't bother making it, nothing wrong with it as well. They make their profit of the PS4/X1 owners that buy their games.
Stellar_Fungk said:
I would buy Mass Effect Trilogy on the Switch. |
Sure there are one game or another that would buy one game or another from EA on Switch. But in general looking at sales from 3rd parties, focus on what EA sell in PS4/X1 versus what the games they released on Switch they don't have many reason to really try.
| Pemalite said: If they build a product people want, people will buy it. |
EA recognizes it, that is exactly why they aren't really interested in making games for Switch. They rather use safe projects with easy to estimate profit that meets their needs on PS4/X1 than making exclusives to Nintendo (even multiplats that would focus more on Switch demographic, that way they would lose more sales on the other 2 than really gain) or port the games that wouldn't sell well.
What we have here is people refusing to accept EA logic because it is contrary to their wish of every dev releasing on Nintendo even if they hate the company and don't like any of their games.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







