| Drakrami said: Do you even know what you are posting...? Let's take some EA games for example. Titanfall, or Mass Effect, or a new Dragon Age. You think they will be profitable selling 1 million? Let's look at smaller games. Kingdoms of Amalur sold something like 2.5mil, and the developer went bankrupt. Bayonetta1 is a small game, it sold at least 1.35mil last gen; and Platinum is quoted saying it did not meet expectations and thats why there was no sequel until Nintendo forked in some development money. |
Kingdoms of Amalur's studio went bankrupt because of a loan they took out which was around $75m to do a MMO project they had planned Kingdoms of Amalur could have sold 10m they would had still been in trouble as a result, Kingdoms of Amalur wasn't the problem had they stuck to those kind of games they would still be operating today just fine.
Bayonetta 1 sold 1.35m when it was in the bargain bin you know at prices like 5-10 quid and it was in bargain bins within a month after release compare this to Astral Chain that has sold 1.03m at full price the latter is far more profitable at less sales with a likely similar budget, business model is everything just because EA have one that desperately needs 5m or so doesn't mean everyone else does.
Last edited by Wyrdness - on 02 February 2020






