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Drakrami said:

Do you even know what you are posting...? 

Let's take some EA games for example. Titanfall, or Mass Effect, or a new Dragon Age. You think they will be profitable selling 1 million? 

Let's look at smaller games. 

Kingdoms of Amalur sold something like 2.5mil, and the developer went bankrupt. 

Bayonetta1 is a small game, it sold at least 1.35mil last gen; and Platinum is quoted saying it did not meet expectations and thats why there was no sequel until Nintendo forked in some development money. 

Kingdoms of Amalur's studio went bankrupt because of a loan they took out which was around $75m to do a MMO project they had planned Kingdoms of Amalur could have sold 10m they would had still been in trouble as a result, Kingdoms of Amalur wasn't the problem had they stuck to those kind of games they would still be operating today just fine.

Bayonetta 1 sold 1.35m when it was in the bargain bin you know at prices like 5-10 quid and it was in bargain bins within a month after release compare this to Astral Chain that has sold 1.03m at full price the latter is far more profitable at less sales with a likely similar budget, business model is everything just because EA have one that desperately needs 5m or so doesn't mean everyone else does.

Last edited by Wyrdness - on 02 February 2020