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GoOnKid said:
SKMBlake said:

Well Activision put Crash and Spyro trilogies, didn't they ?

And those games are well suited for the console

Yes that is true, however that was merely by accident after one single developer tried to build a Crash level out of curiosity on the Switch and it turned out it worked perfectly fine. Only then the publisher allowed the team to build a Switch version. So this story implicates that Activision had no intention to release it on the obvious well suited platform at first, but it's even worse because it also tells us that they didn't even consider it necessary to put the Switch to a simple benchmark test and validate what can and cannot be done on the system. They had a Skylanders game at launch, though, I have to admit. Turned out that flopped hard, so maybe that's the reason why they didn't want to keep dong stuff with it.

Maybe Activision might not be the worst publisher on the Switch, okay I give in, but they are certainly one of them.

DonFerrari said:

And EA put Unravel on Switch because that is also suited.

Now, they won't put a lot of money in a port that they don't expect to profit enough on the system. But as always everyone in VGC is a better businessman than company heads proven by track record of both =p

Mind to explain then why EA hasn't released a Madden game yet? Especially in the US where the sport is big and the Switch is thriving, and it would also be a multiplayer game which work very well on the system. Sure, expecting small profits is one thing but common sense is another. 

I don't want to fight, I know we had a lot of debates in the past but even you must see that their practices are strange at best.

Because they have released Fifa, which is a much bigger game with a much bigger audience worldwide and that didn't sell enough to warranty another Fifa, so why would they do it for the other yearly sports games that in general sell less? To sell even less?

Common sense is that companies want to maximize profits and don't work based on being pissed or not liking one system. When they make the calculation of investment of time and money to port a game to switch versus making a new game (yes the same rehashed Fifa or equivalent) they come to the conclusion that the second will maximize profits versus the first. Sure you can say "why don't they do both", that is because resources are finite and they probably would prefer to make a second game for PS4/X1 instead of devoting to a port on Switch.

It isn't based on hate for Switch, it is a good system for people that like the proposition of mobility, but for some devs it won't make the money they are used to expect on a release of a game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."