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Radek said:
Otter said:

Bad performance (not unplayable but disruptive) will hurt reception and hurt sales and CDs repution. Obviously nothing crazy dramatic but its believable this would cause a delay for a team who isnt having their hand pushed by a big publisher. Several games in recent memory should have  been delayed a few months to deliver a solid experience for all user bases. Star Wars is one of them.

I don't necessarily believe this news. Particular because the length of delay doesnt sound like optising 1 version of the game, especially not with Xbox being so close to spec to the PS4. So for this to be true either both the OG  PS4/Xbox are struggling at sub 900p resolutions (the game can also be cpu bound) or the delay is unrelated to performance optimisation. 

That's just the way it is. Xbox One is weaker and it's also not primary console used by developers.

It was the same last gen with PS3, games were being made on Xbox 360 and poorly ported to PS3.

It's boils down to the developers philosophy behind development. Im happy to see developers care about the experience on all the platforms they release on.

At the same time I think digital foundry has made us too critical about performance in the console space. 

Last edited by Otter - on 25 January 2020