Cerebralbore101 said:
I just don't understand what would make them unplayable. In theory they should just have to scale back the assets and/or resolution to a reasonable point. The idea that the game would get delayed due to a console not being powerful enough just boggles my mind. Yet here we are. |
Bad performance (not unplayable but disruptive) will hurt reception and hurt sales and CDs repution. Obviously nothing crazy dramatic but its believable this would cause a delay for a team who isnt having their hand pushed by a big publisher. Several games in recent memory should have been delayed a few months to deliver a solid experience for all user bases. Star Wars is one of them.
I don't necessarily believe this news. Particular because the length of delay doesnt sound like optising 1 version of the game, especially not with Xbox being so close to spec to the PS4. So for this to be true either both the OG PS4/Xbox are struggling at sub 900p resolutions (the game can also be cpu bound) or the delay is unrelated to performance optimisation.