Mr Puggsly said:
I don't think people are suggesting otherwise. The Witcher 3 is just used as an example of how games can be scaled back when specs are limited. The Witcher 3 seemed like an impossible port on Switch, but the final product is functional. |
But that's an empty point to make if we're being honest. The whole point of the witcher is that it took specific time and effort to port to the switch. Infact it required a team to port it (saber interactive) and was being ported for at least 12months.
Which really just supports the narrative a weaker console will take more time to optimise for.
Personally I'm indifferent to the news, obviously glad that if this is true CD Projekt probably want the Xbox S Version to be respectable. In recent years we've seen too many bad Xbox S ports, and it's quite distasteful when you consider the user base for Xbox S users is like 10x the user base for Xbox One X and were still part of the generation so they should be looked after.