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There is a huge difference between crunch and working overtime and i feel like some companies aren't really good in being clear about that.

A CD projekt red dev supposedly said:

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"Why He Loves Making Games

The stuff we're working on is really cool. Technology is really interesting, to be part of the way things are evolving technically. As hardware grows, so does the software and the tech around it. To see this stuff come to life and to be part of that process is really interesting. It kind of becomes your life. You sign up for that when you get into this because, and I don't mean to sound too arrogant, but it's kind of like a higher art form in a way. So it's cool to part of that process.

You sacrifice some things to do that and be part of that. There are a lot of people who come into the industry that are fresh; they don't really understand what it takes to do it. So we get a lot of new guys coming in, and they go, 'Oh god, this is like too much.' But then we have other guys come in from Rockstar Games, and they're like, 'This is not even crunch!' We're doing the best we can to keep the work under control. But sometimes when you're doing some big-ass game like this, it's not always possible to do that. It takes really hard work to make it really awesome."
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I do not think it is easy to avoid having periods of working overtime for companies like this but it is ofcourse important to always try to minimize it even when most of the workers like earning something extra for a while,workers can have the choice and naturally some will feel pressured.We do not really know a lot besides their practices toward the consumers so it is very hard to be sure of anything.
It is a thousand times more easier to condemn a company the likes of EA because we assume they treat their employees the same as us.