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Soundwave said:
The more I look into the more I think Switch Pro can happen without fracturing the software library.

People have gotten the existing original Switch units (the old 20nm chip) to run at 786 GHz overclocked (which is docked clock speed) undocked. This guy did it for DOOM:

https://www.reddit.com/r/SwitchHaxing/comments/ao9tsq/comparing_doom_2016_on_switch_before_and_after/

Yes, the battery does reduce ... it eats up about 25% in 30 minutes of play ... but that's still about 2 hours of play time, good enough for someone who has a 40 minute commute to and back from work, wants to play for a lunch break, or get in a play session before going to bed.

Nintendo could flash a message for Pro-titles that a battery pack is recommended for these titles as they will drain the battery faster.

For new Mariko Switch models that came out last year, they could run Pro games for 3-4 hours since they have better battery life.

Switch Lite I think can actually run full clock (well 786 GHz, which is 394 GFLOPS) ... the actual size of the device is not far off from the regular Switch, keep in mind the Joycons don't count as space where heat can dissipate. It's curious too that the Switch Lite has a fan at all with multiple vents ... seems massively overkill for a device that's only supposed to run 197 GFLOPS (undocked) only with the Mariko die shrunk chip. I wonder if the fan was put in to accomodate the possibility of docked clocks for portable play (no TV out though).

So that means they could make a Pro model that is 394 GFLOPS undocked, 800 GFLOPS docked (basically double the performance) and these games would still be playable on all Switch models, just with reduced battery life and a recommendation for a battery pack, which is reasonable. But that extra Pro performance would really help the Switch stretch its legs, allow for a lot more PS4/XB1 tier titles, better performance on games like BOTW2. I can see that making some sense.

Agreed.