RolStoppable said:
The reason for such drops was that Nintendo moved their top development teams to a new console along with transitional periods where first party game development was spread across four consoles at once. The 3DS's drop was due to Nintendo shifting sales to the front with an early price cut and revisions. None of the above situations are applicable to Switch. Nintendo's profitability is also not as dependent on yearly hardware sales as it was in the past. They are working on building up two revenue streams that are largely independent of hardware performance. Their endeavors on smart devices are self-explanatory while subscriptions for Nintendo Switch Online have something to do with Switch itself, but will be ongoing even when yearly hardware sales decline. That's why your fearmongering about Nintendo's profitability makes little to no sense. |
You don't know that for sure.
The fact is Nintendo has basically 8 really big selling IP ... Pokemon, 3D Mario, 2D Mario, Zelda, Smash, Splatoon, Animal Crossing, Mario Kart. Once you start to saturate these IP with multiple instalments on a hardware platform you start to run out of appeal, I think that plays as large of a factor.
Nintendo's success in the smartphone realm has been up and down too, they are making decent money from it but I don't think Animal Crossing has been the huge hit on the phone side they were hoping for. After a hot start, Mario Kart has fallen down the top grossers chart too. Smartphone market is insanely overcrowded and unpredictable. Pokemon Go is still by far the top grossing Nintendo related app and they only see a limited cut from that.
Last edited by Soundwave - on 10 January 2020






