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Slownenberg said:
Soundwave said:

It would really only be OG Switch users. Even the new model Switch the one that's out now could accomodate higher performance undocked with no battery extension needed, the battery life would simply go back in line with the old Switch. 

I mean for $15 if you could suddenly access a lot of PS4/XB1 content that was previously locked out, I would say that's a pretty substantial win, imagine PS4/XB1 owners had the option of a $15 plug in device that let them play a bunch of PS5/XB2 tier games all of the sudden ... you think they'd be upset? 

No fucking way, lol, a lot of people would be over the moon if given that option. That's highway robbery in favor of the consumer and it would dramatically extend the lifecycle of the PS4/XB1 if something like that were possible. 

Once again, I don't know what makes you think the better battery version of the Switch is equivalent to a double-powered Switch but would just run out of battery sooner. The better battery Switch is the same OG Switch with better battery life. A theoretical much more powerful Switch would have as little in common with either of the OG Switch models.

And again, you're just assuming a flood of PS4/XB1 games would come to Switch, and that normal Switch's could play them when docked or with a battery pack.

You're also still somehow for some reason who knows why not seeing how the marketing and optics of telling owners they can't play new games unless they buy peripherals is god awful. Switch is a Switch is a Switch. You know what battery packs do? They increase battery capacity. They aren't for playing more powerful games or dividing a game library in two.

I'll say it again: imagine a phone company said you can't use some apps unless you have the phone running on a battery pack. Nobody would think that makes any sense and the company would get a ton of crap for it. Because it doesn't make any sense!

You're making a whole lot of assumptions on what would happen if a much more powerful Switch launched and ignoring the obvious flaws simply to play PS4/Xb1 games on a Switch (but again, only certain Switch's!).

Confusing customers and owners, making strange random requirement forcing people to pick up peripherals to play games that don't require peripherals, and splintering the game library and the userbase are not things that people would be over the moon about, they are not things that would dramatically extend the lifecycle of anything, and it would certainly not be highway robbery in favor of the customer but the exact opposite.

Actually I don't think you understand the tech stuff you're trying to talk about here. 

Even the base Switch (OG model) can run at a far higher performance than what is currently available. 

You can see this on Homebrewed/hacked 1st gen Switch models, games like the The Witcher 3 can be overclocked to run at a full 60 fps undocked for example. 

The bottleneck is mainly the battery life and even that doesn't drop as much as one would expect ... it drops from like a shade over 3 hours down to 2 hours with the old model, that's all. The Switch even the base line versions is more powerful, the 16nm Mariko revision can go higher than that if you understand performance to watt. 

There are probably a lot of devs that wouldn't mind their PS4/XB1 titles on Switch, but it's too much of a pain in the ass and cuts too far to the max performance as is to make it worthwhile for everyone, but if you could double that performance say, suddenly I do think it opens the door to a ton of content the Switch is missing out on for really no great reason right now. You have a lot more performance overhead where devs can more easily and more faithfully bring games over without such extreme sacrifices and probably is less labour intensive too.