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Pemalite said:
JWeinCom said:

The X-Box 360 had roughly 5 times as much Ram as the Wii, which is important if you're loading HD textures.  It's power consumption was approximately 1/10 of the XBox 360's 2009 model which would indicate significantly less need for cooling.  The 360's processor had 3 cores and ran at about 5 times the speed in addition to having other advantages.  Its memory bandwith was about 1/7 of the 360.  The Wii doesn't support HDMI output.  The Wii itself is less than half the size of even the smaller 360 models.

To be clear, are you suggesting that Nintendo could have gotten the Wii anywhere close to the threshold for HD while lowering power consumption cooling requirements and costs?  

The Wii was running HD textures. Some 360 games had 4k textures. (4096x4096)
Texture resolution is independent of the display output resolution.

The Original Xbox was running at HD resolutions for many games, the Wii was a similar ballpark in terms of overall capability.

What was it exactly (aside from the output) that limited the Wii to 480p, was it the 3MB of eDRAM that made a bigger framebuffer unfeasible?