Pemalite said:
The Wii was running HD textures. Some 360 games had 4k textures. (4096x4096) |
What was it exactly (aside from the output) that limited the Wii to 480p, was it the 3MB of eDRAM that made a bigger framebuffer unfeasible?
Pemalite said:
The Wii was running HD textures. Some 360 games had 4k textures. (4096x4096) |
What was it exactly (aside from the output) that limited the Wii to 480p, was it the 3MB of eDRAM that made a bigger framebuffer unfeasible?
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