Cobretti2 said:
Actually you could. Because AMD had a road map (as did Nvidia) for their gaming GPUs that showed exactly where they were heading. All we got with the mobile counter parts is history based on the jumps between previous models and that Orin the next schedule thing is going to run at 65Watts or so. Therefore, Nintendo would have a custom thing based on that to run at a reduced power of 30Watts for docked mode and maybe 10Wattts for undocked. How did I come up with a month? Well you see back in the early days when developers use to say how easy it is porting between PS4 and XBOX, how within weeks their games were running and complete. With switch they always stressed on the fact that "more effort" had to be put in to get something to run. Now you think if publishers were happy for "more effort" to be applied into porting games we would not have way better 3rd party support on Switch? That is why I keep saying if there is no evidence suggesting that a Switch 2 will be close to PS5 (to allow easy porting), there really is no point Nintendo rushing out with it when Switch is still selling so well. Especially with Wii U failing you may as well ride the wave that is Switch and keep developing Switch 2 as hardware alone isn't the only improvements Nintendo needs to make. OS, GUI, functionality needs to be drastically improved. In some respect the Switch feels backwards to WiiU as they rushed it out and still haven't really done major improvements to the software of the console. |
I definitely think that Switch's issues of needing more development time is directly related to it needing better Arm CPU cores and being starved for memory bandwidth and not having enough RAM. The extra time goes into developers getting creative with how to scale down and cram these games into the Switch's bottleneck X1 set-up.(like squeezing a 4 lane highway down to only 2 lanes, its possible but it will instantly cause congestion)
Last edited by Ck1x - on 04 January 2020






