exclusive_console said:
I am pretty sure they will not go 1080P. May be checkerboard or some other solution. But I expect most will be 4K as that is nice way to advertise next gen. AMD first time ray tracing implementation is not going to be anything special either. I agree that devs will decide. |
Most will be 4k at first only because we will be looking at cross gen games which are built to run on PS4/Xbox One at 900/1080p, after that I think its highly unlikely.
Ultimately you do not need games to be native 4k to market the system as a 4k system, we have proof of this in PS4 Pro and Xbox One X. PS4 Pro barely ever hits 4k and the majority of 3rd party Xbox One X games miss native 4k too. Stunning graphics trumps pixel counts in terms of marketing what next gen is about, even Hellblade 2's trailer was not a native 4k pixel count because cinematic presentation was more important.
We've seen it already with the pro systems, but performance modes will be even more common next gen where resolution is either locked at 1080p or made dynamic (going as low as 1080p) in order to hit 60fps.
Also as far as Raytracing goes we've already seen Metro exodus show how ray traced global illumination can have a much stronger visual impact than the selective reflection we see in BF5, I think continued innovation in its application will surprise people once its actually part of the console landscape
Last edited by Otter - on 02 January 2020