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setsunatenshi said:
HollyGamer said:

actually the gap between 9.2 to 12 teraflop are around 28 to 30 % less then PS4 pro to Xbox One X 42%

Trust me we will not see the same thing with PS5 and Xbox 12 because both will be using the same CPU that rid all of the bottle neck and developer have many technique like VRS (variable rate shading)  CRB , etc etc that will be available on both consoles. also having a faster GPU clock at 2 Ghz and the same bandwith  already have benefit for both  design and will ended  very close.

PS5 has a great  spec while Xbox X has slightly better sepc then PS5, unlike PS4 with great design and Xbox One is bad design choice. 

i wasn't talking about the x1x vs pro, i was talking about the original consoles.

regardless, there's a world of a difference between the x1x and the pro graphically.

as i mentioned in a separate comment, the IPC gains in RDNA only make this difference even bigger, you can't compare "flops" vs the previous generation and think it means something


The only "big" difference has reared its head in games where the upscalling on PS4 Pro has produced weird artefacts like in RDR2. Otherwise please inform me of the games where there is a world of graphical difference. Unless you think 1440p vs 4k on the average 50" TV is that huge graphical difference? 

The gap between PS5/XSX could could be bigger, but using Pro vs 1X as the basis is not that compelling of an argument.