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fatslob-:O said:
andisart said:

Not really comparable just like that since 3DS as well as DS had much larger install base at the time of respective mainline releases. 

A better picture would be to calculate attach rate based on install base of each title. I don’t think Sword and Shield had a weaker opening considering. 

Install base is a function with respect to the # of system sellers and is not strongly correlated to the first week sales performance of separate games ... 

3DS's larger install base was mostly down to getting Animal Crossing and Monster Hunter before a mainline Pokemon entry appeared ...

The more people own a system the more potential buyers, that’s general logic. To call S/S a mediocre opening while ignoring install base is ignorant imo. 

think-man said:
andisart said:

Not really comparable just like that since 3DS as well as DS had much larger install base at the time of respective mainline releases. 

A better picture would be to calculate attach rate based on install base of each title. I don’t think Sword and Shield had a weaker opening considering. 

EDIT:

Found this number on Twitter not sure if correct but if then say Sun/Moon did 1.9m on 22m installed, meaning if you calculate up for S/S from 1.36 on 10m install base to 22m install base you would get a equivalent amount of 2.72m copies for S/S.

So beating Sun/Moon even by far

And how do you explain X/Y selling more than Sun/Moon despite having half the install base? 

Half the install base? The 3DS had around 14m in Japan when X/Y released, compared to 10m of S/S.