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Wyrdness said:
Jumpin said:

You're trying to deny the existence of the fact that DKC was cutting edge and the top-selling game in 1994 while DKC Returns was not in 2010.

Pointing out that the market grew and advanced does not change the fact that DKC Returns did not have the impact of DKC. And you have the audacity to say I'm using fallacious arguments when your argument is basically a series of non-sequiturs and red herring fallacies.

And no, I don't need to debunk your points when they fail to debunk mine. You challenged my argument, not the other way around.

No I'm pointing out the fact that ofcourse one would be cutting edge in an era where the are only 2D games while the other wouldn't in the era of 3D gaming because the latter has a new layer of complexity to it in it's period to the point that no 2D game will ever be considered cutting edge anymore no matter how good it is that's the factor you're trying to dodge for the sake of your argument and it's the flaw in your argument here.

Yes you do need to debunk my points because they countered your whole argument that's how a debate works mate when your points are countered you have to address what countered them simply refusing to address the point is an admission on your part your argument has been debunked, saying that if a game is a worth while follow up it would be like BOTW is a fallacious argument when looking all the actual factors and contexts.

There is nothing fallacious about pointing out how Breath of the Wild is cutting edge while DKC Returns is not. What fallacy would that even be? The “Pointing out the facts” fallacy?

I am not disputing the fact that 2D is less exciting than 3D, it’s not relevant. For example, assuming that what you write is true, describing why DKC Returns isn’t cutting edge does not take away from the fact that it wasn’t cutting edge. What you have done is put forward an irrelevant conclusion fallacy.

Last edited by Jumpin - on 16 November 2019

I describe myself as a little dose of toxic masculinity.