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Entirely depends on whether or not the game does something clever with the core concept. For example, The Stanley Parable is a walking simulator, but did something clever with it through its narrator and the way the player interacts with him, whereas something like Everybody's Gone to the Rapture is nothing but walking from one glowing light to another listening to other people react to events vastly more interesting than anything the player gets to do in the game. As a result the former is great, while the latter is a failure. It's simply a matter of coming up with something new or interesting within the confines of the genre.