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John2290 said:
I counted seven loading screens when I decided to drop the main quest and help a companion that wouldn't shut up. 7, just to get from where I was to where I wanted to be and it took 9 minutes. I don't have the patience for this, I'll finish the main game while dropping the difficulty and maybe load a save later to kill every NPC in the game. They shouldn't have done the ship hub world shite with this engine or came up with a technilogy to narratively circumvent the laoding screens this plentiful and long. I'm so disapointed with this title, it could havae been great with just a few other choices but settled for being mildly good in all most things to letting other more simple things slip into bad territory like graphics, QoL and overmap traversal.

You can fast travel from inside cities so that should eliminate a loading screen or two.
Also I don't think this game has more loading screens than others in the genre. Definitely less than last gen Bethesda games, where every single house had its own loading screen.
Also what's with companions not shutting up? They ask you to speak with them. Do it and accept the quest and you're done. They won't wanna talk to you again even if you're ignoring their quest.