on 02 November 2019
The only console generation where one of the main competitors wasn't either shooting themselves in the foot or starting with a severe handicapp was the Megadrive/SNES generation. During the NES era the whole industry crashed and Nintendo came from out of nowhere to fill the void. N64 shot itself in the foot with carts instead of CDs, during the PS1/N64 era. Gamecube shot itself in the foot with tiny disks, and no DVD playback ability. Xbox started from the severe handicapp of being an entirely new player to the wars. PS3 shot itself in the foot at launch. XB1 shot itself in the foot with "always online DRM" almost being a thing on the console, and packed in Kinect driving up the price.
Mostly true, but Sega shot themselves in the foot by the add-ons to the Mega Drive/Genesis. Did it directly hurt the Mega Drive/Genesis? Probably not. But it cost them dearly with the Saturn and Dreamcast. The Sega CD and 32X were the beginning of the end for Sega as a hardware manufacturer.
Lifetime Sales Predictions
Switch: 144 million (was 73, then 96, then 113 million, then 125 million)
PS5: 105 million Xbox Series S/X: 60 million
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima