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https://gamingbolt.com/the-witcher-3-switch-interview-miracle-work

Some key bits:

Q:
"Whose idea was it to port The Witcher 3 to Switch? Did you, CD Projket RED, approach Nintendo, or was it the other way around?"
A:
"There are many people who love the Switch here in CD PROJEKT RED and we really wanted to start working with Nintendo on something. They gave us their full support from the start, and now here we are."

Q:
"You are one of the first major games to use a 32GB cartridge for retail distribution. Why did you choose to do this, and not go the download route every other game on the market does?"
A:
"That decision comes from our philosophy to always provide players with the best possible experience. We believe the physical version should allow immediate play, with no additional downloads needed. Portability is one of the biggest advantages of the Switch, so we wanted to make sure players are not limited by anything, including internet access."

Q:
"How much help did you get from Nintendo as part of this porting process?"
A:
"Nintendo has been of great help to us since the very beginning. During development we had an open line with both their business and engineering teams, so we could get immediate support as and when needed. No one who knows this console better than platform engineers, so we’re very grateful we could work together with them on profiling and optimization."

Q:
"What would you say was the biggest challenge in terms of porting the game?"
A:
"The port as a whole was a pretty big challenge, as we never expected to bring The Witcher 3 to a new platform aside of PC, PS4 and Xbox One. We had to optimize almost every system — and recreate some of them from scratch — to make sure we could fit. Memory consumption is a good example of this, as we had to reduce it almost by half."