By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
DonFerrari said:

I would say it is a poorly designed game, the game using cartoon artwork (that looks good enough mind you) get only 900p, while Detroit (from a much smaller studio than S-E) looks much much much better and more taxing.

The two are very different games to be fair; Detroit is almost an interactive film where the highest priority is placed on realistic graphical fidelity; DQ11 is an open world game where graphics are less of a priority and the visuals aim to create a clean, CG-like cartoon look.

As Nuvendil already covered, UE4 is just a demanding engine in general in terms of its feature set, and games made with it tend to run at lower resolutions than you'd typically see on the same hardware.

Prefer that I use Horizon Zero Dawn, Uncharted 4, God of War, Spider-man or Red Dead Redemption 2 for examples that would qualify for the "open world" (and in GoW case it is a single set piece without any loads in between) that look and play leagues above DQXI to accept that there really isn't excuse for it not reaching 1080p? It was a design decision probably to save cost. And it isn't made by a small no name studio so that shouldn't qualify as excuse as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."