curl-6 said:
The two are very different games to be fair; Detroit is almost an interactive film where the highest priority is placed on realistic graphical fidelity; DQ11 is an open world game where graphics are less of a priority and the visuals aim to create a clean, CG-like cartoon look. As Nuvendil already covered, UE4 is just a demanding engine in general in terms of its feature set, and games made with it tend to run at lower resolutions than you'd typically see on the same hardware. |
Prefer that I use Horizon Zero Dawn, Uncharted 4, God of War, Spider-man or Red Dead Redemption 2 for examples that would qualify for the "open world" (and in GoW case it is a single set piece without any loads in between) that look and play leagues above DQXI to accept that there really isn't excuse for it not reaching 1080p? It was a design decision probably to save cost. And it isn't made by a small no name studio so that shouldn't qualify as excuse as well.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."