Soundwave said:
Yet the PS4 can't run it at 1080p. |
I could agree if PS4 didn't have hundred of games that are higher than 1080p and look better and more taxing than DQ11.
curl-6 said:
Soundwave beat me to it as I was away for a couple of days, but it's demanding enough that the PS4 version runs at 900p and 30fps. It's an Unreal Engine 4 title, games made on that tend to be rather taxing. |
I would say it is a poorly designed game, the game using cartoon artwork (that looks good enough mind you) get only 900p, while Detroit (from a much smaller studio than S-E) looks much much much better and more taxing.
Radek said:
I could literally name 20 games on top of my head that are 1080p on PS4, many Japanese devs stick to 900p for some reason. |
It would be harder to list 20 games on the top of your had that are 900p than 100 that are 1080p.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."