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Soundwave said:
DonFerrari said:
I would expect a very good port, the game doesn't seem to be to heavy on the processing power of the console.

Yet the PS4 can't run it at 1080p. 

I could agree if PS4 didn't have hundred of games that are higher than 1080p and look better and more taxing than DQ11.

curl-6 said:
DonFerrari said:
I would expect a very good port, the game doesn't seem to be to heavy on the processing power of the console.

Soundwave beat me to it as I was away for a couple of days, but it's demanding enough that the PS4 version runs at 900p and 30fps.

It's an Unreal Engine 4 title, games made on that tend to be rather taxing.

I would say it is a poorly designed game, the game using cartoon artwork (that looks good enough mind you) get only 900p, while Detroit (from a much smaller studio than S-E) looks much much much better and more taxing.

Radek said:
Nuvendil said:

Red Dead Redemption 2 is also one of the greatest technical feats of the generation.  Saying any game that can't match that is poorly optimized is like saying anyone who can't match Federer's 20 Slams is a garbage tennis player.  

Dragon Quest XI isn't a technical tour de force but it is a very well crafted and optimized game for what it sets out to do.  It presents a detailed world with a robust post processing pipeline, highly detailed character models, with a locked framerate.  It is plenty well optimized.

I could literally name 20 games on top of my head that are 1080p on PS4, many Japanese devs stick to 900p for some reason.

It would be harder to list 20 games on the top of your had that are 900p than 100 that are 1080p.



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