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Traditionally, Nintendo's platforms are designed in tandem with the newest Super Mario title. Super Mario 64 was made to show the 3D hardware and analog controls of the Nintendo 64. Super Mario Sunshine was made to showcase the GameCube's advanced AI and physics engine with its use of water. Super Mario Galaxy demonstrated the Wii Remote's pointer and motion controls. Super Mario 64 DS showed the DS' 3D power and touch screen. Super Mario 3D Land showed off the 3DS' stereoscopic 3D, and Super Mario Odyssey demonstrated the Switch's portability and Joy-Con features.

With that in mind, which main 3D Mario game best utilized the hardware of it's respective system?