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TheMisterManGuy said:
Sarkar said:

This generation for consoles started in 2013, we can throw in Wii U I guess cause Nintendo sure does need the handicap. As for 3DS that’s been around 3 extra years compared to current gen consoles, because handheld generations have been staggered with the console generations. It’s also a separate market that requires a tiny fraction of the cost to make games for so not really a fair comparison.

Don't try and do a song and dance to justify your point. The 3DS a gaming platform, that lived through most of this generation. Handheld or no, it's part of the 8th generation of gaming systems.

In reality one new IP like Horizon Zero Dawn or Quantum Break is a bigger investment than pretty much all new IPs Nintendo has made this gen. That’s why they get criticized for it because they make a ton on money selling overpriced games and refuse to invest any of it back into new IP which this industry is in dire need of in the AAA space. 

Who gives a fuck about spending AAA money on a new IP? Nintendo barely makes traditional AAA games as it stands. BotW is the most expensive game they've made yet, and I'm willing to bet it's still lower budget than the latest Assassin's Creed game. Nintendo's not interested in competing in the AAA dick measuring contest, and there's nothing wrong with that. It's nice to have a publisher who's willing to take in Low-Meduim Budget ideas vs other companies their size. And what about that list I gave you. They're not refusing to invest in new IP. Even discounting the Wii U and 3DS, we have 7 introduced on the Switch alone.

Their fans are more concerned with bragging about how much cash Nintendo got in the bank than what’s being put into making games and keep lapping up low effort low budget titles for ridiculous prices.

"Low effort, low budget titles" LOL Sure. In any case, I don't feel a game's budget should dictate its asking price. I feel like the entertainment value and content should decide that.

The problem with AAA games is that they have a bunch of lawyer-like producers who market research the mechanics and make their judgments on whether to greenlight or not the ideas based on their research. In other words, their games are not about artistic achievement anymore, it's corporate manufactured products that are essentially just updated versions of existing ideas. The creative and inventive work is done by other people.

Nintendo is one of the teams that's willing to push the boundaries in a satisfying way. And I agree, Breath of the Wild - if it qualifies as AAA is barely AAA - 300 developers on it, 1 expansion and 1 sequel; most modern AAA games would call for many DLC upgrades and various other money extraction methods and have as many as 7 or 8 sequels which are iterations of the core game + new or updated content, sometimes a few new feature or two to help with the marketing thrust. Assassin's Creed is a good example of this, they're all basically just the same game branched off the trunk with a new set of content and new features appropriate to the content - a good strategy for marketing to a mass audience, but a company like that will never make a Mario Galaxy or Breath of the Wild until someone else does it first.

Indies and certain medium-end developers, that's where the real creativity happens. Most often for less of a dent in your wallet.



I describe myself as a little dose of toxic masculinity.