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Lonely_Dolphin said:

So you want them to succeed no matter what, although earlier you said they shouldn't do microtransactions/lootboxes even though it'd make them more successful. What is the truth lol. Either way, the "but it's just good business" excuse probably isn't going to convince your fellow consumers that an act of greed is something else. I believe a business should only succeed if it can do so without being greedy and anti-consumer, which Nintendo most certainly can afford to do and thus should rightfully be criticized when they don't.

I said they were forced into gatcha by the hands of the mobile market, and that I don't think it'll be the norm for Nintendo going forward. In regards to mobile games, I honestly don't care what they do because I don't care about mobile games. But I don't think they should double down as heavily on all their games as much as they did with MK Tour. Tour was a unique case because it was Nintendo's big Mobile release for FY 2019, and it needed to bring in the big bucks quickly. I'll complain more if this becomes a regular problem for Nintendo going forward, but in the case of their previous games and the situation with Tour, I can understand it.

Also, the implication that only Nintendo makes games worthy of being full price forever is laughable, and what they have to gain by reducing price is more sales obviously. 

My point is that there's nothing wrong with Nintendo's current business model from a consumer or business perspective. It's more expensive, yes, but it's not screwing you over in a way that rampant micro-transactions do. Nintendo gets something they can sell for a long time, and the consumer still gets a good, reliable product in the end. There's nothing to gain from changing that, because Nintendo still sells ass loads of games at full price even years after they release. Again, just look at the NPD results to understand why they do it.

Mar1217 said:
Yeaaah not totally though, part of their philosophy is mostly driven by those at the elm of their teams. Not some bureaucrats wanting to maximize their profits by any mean. That's why they can mostly get away with this creative freedom of theirs. They're not bound by the same philosophies of work that western compagnies have.

Nintendo is very unique for a large, global corporation as they value the uniqueness and consumer enjoyment of a product rather than just straight profits. At the end of the day though, they're still a large, global corporation who in the end, still needs to make make money off these products. It's safe to assume Shinya Takahashi (software head) does need to keep the Board of Directors updated on the creative process every now and again. The board wants to make sure company money is being spent wisely, so that everything is working as well as it should.

Nintendo gives developers a lot of creative freedom, but they also give them the guidance necessary to make something profitable as well. My opinion is that companies like Nintendo should have a balance of creativity and bean-counting. The artists get to make the product they want, just as long as within feasible budgets and marketability for its target audience.

Last edited by TheMisterManGuy - on 11 October 2019