It's not instead of, it's in addition to the upfront price for owning the game. Not doing lootboxes and microtransactions only means they're losing out on money compared to selling games that have these schemes. Also Nintendo isn't guilt free of additional monetization. While late, they hopped onto the dlc, paid online, and toys to life bandwagons. That's why I fear it's inevitable that they'll join the lootbox/microtransaction party as well. Mario Kart Tour could very well be a sign of what's to come.
With Mario Kart Tour, their hands were simply forced by the market conditions of mobile gaming. Most of their other games had lukewarm profits, and Gatcha games have literally been the only consistent hit for them so far. With Mario Kart being such a big brand, there was a ton of pressure on Tour to deliver real results. I doubt this will be the norm for Nintendo, but it does show they will get their hands dirty if push comes to shove. At the end of the day, they're a publicly traded corporation owned by shareholders. If they're not making enough money in a lucrative market like Smartphone games, investors are naturally going to be annoyed.
As for other things, Nintendo has a strict policy against starting development on DLC for a game until its finished, or near finished its core development cycle. With Nintendo DLC, they often arrive months after the game itself launches, and its usually reasonably priced. The worse they've gotten was some overpriced Fire Emblem DLC in the past.
With Paid Online, Nintendo's service is at least much cheaper than the other services. It's nowhere near as robust, but you're getting about what you'd expect for a $20 service, and Nintendo has at least been making good on their promise of expanding its features and value, even if its only a little at a time.
|Also, are you saying people are less inclined to buy a game once it's made cheaper, lol what!? There's no good reason why a consumer would want Nintendo to keep prices high, so do you work for Nintendo? If so I want Pikmin 4! xD|
I'm saying that people aren't going to keep buying a game if you're dropping the price only a few months after release to clear shelf space. That's the traditional 3rd party model of selling a AAA game. They put it out, get most of the sales early, and then clear it out once the next shinny toy arrives. Nintendo games are designed to sell the entire generation, as they function to get people to buy the hardware. Keeping the game full price, with only a few sales a year is a smarter way to create longer lasting sales potential. Just look at How BotW and Smash Bros. still regularly chart high despite being 1-2 years old.