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The_Liquid_Laser said:
Jumpin said:

Point taken. I think those games are all good, but they don't make the early SNES period shine above the year one of other Nintendo consoles. IMO, it was behind Wii and Switch's year 1. Games like SimCity, Populous, and ActRaiser are the sorts that I (and maybe many here) would look at, but probably not most players.

What I was getting at was that it was really around the years of Illusion of Time, Fire Emblem 4, Earthbound, Dragon Quest 5, Donkey Kong Country trilogy, Final Fantasy 6, Chrono Trigger, Ogre Battle, Terranigma, and Kirby Superstar, which is (just my opinion) when the SNES really hit its stride. And, of course, due to the poor state of the market at this time, most of these games had to be imported, and the imported games cost more money (about 30% more in many cases). These later games are also the ones that carried the SNES.

First-party games on the SNES were strong in the beginning: I'd say Link to the Past is the strongest one on the console - not my favourite, that is Fire Emblem 4 or Earthbound, but one of my favourites and the one that made the most impact. Super Mario World was IMO a bit lacklustre, if it weren't for Super Mario Bros 3  a short time earlier, I think the impact would have been a lot greater; but it felt like a bit of a graphical upgrade, some new types of secrets (coloured blocks and Yoshi, most notably), but felt weaker in other areas (Tanuki and Racoon are superior to the cape, and the level design was generally more interesting in SMB3, and the variety of levels and worlds in Super Mario 3 clearly outclassed World; arguably, Mario 3 is the more interesting game). Then there was the Sonic factor; this was a much newer and fresher feeling game. Even if one persuasively argues that Super Mario World is objectively a better game than Sonic the Hedgehog, it felt less fresh and little dated in comparison. Then Sonic 2 was a definite improvement over Sonic 1. It's why Donkey Kong Country was so monumental; while the latter two games were objectively better IMO, it was the first DKC that made the impact, the game to end all arguments about the best platformer of the 16-bit era.

I agree that Switch and Wii were both strong for the first 12 months, but most of that is due to first party games.  I am looking for the good third party games on Switch and Wii, and mostly they are ports that already appeared an other other consoles earlier (like Resident Evil 4 or DOOM).  Late ports are better than nothing, but they also don't really make a console stand out.  

Most of the games I listed were actual third party exclusives, and top tier exclusives at that.  Ask a lot of people what their top 10 third party games on the SNES and most of the games I listed are going to appear a whole lot of times.  (Probably not Sim City and Populous, given, but the SNES version of the other games are still loved to this day.)  My point is that the SNES is the only Nintendo console where third party devs were giving it strong support right from the first year.  Hell, I think you are going to have a hard time finding a Playstation console that has that many good games in the first 12 months, and third parties always put their best efforts on the various Sony consoles.  That first year on the SNES may be the best effort third party companies ever gave for any first year console.

Yeah, the SNES had plenty of good games after the first year.  I am not arguing against that.  It's common for consoles to get more games per year in their later years including more good games.  But which Nintendo system had the best third party support during it's first year?  It's the SNES.

If we're not counting ports as support, then that removes most of the games on the list you had above since just about all of them are Amiga, MSX, and Arcade ports. I'd personally count the ports as third party support since porting takes time and resources (especially considering the unique internal hardware and interface of Switch and Wii), and SNES dev teams were very small compared to Wii and Switch dev teams (FF4's dev team only had 22 people, 24 if you include localization, even Resident Evil Umbrella Chronicles had about 150. Even Elebits had over 60). Either way it's cut, if you count or discount ports across the platforms, the Wii and Switch both outclass the SNES with their early third party support. And unlike SNES, the third parties took the time to release their games worldwide, rather than forcing people to import (which often cost 30% more, FF4 remains to this day the most expensive game I ever purchased, it cost me what would roughly equal about 140 USD back in 1992/93).



I describe myself as a little dose of toxic masculinity.