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curl-6 said:
padib said:

What I mean by non-gamer is people who are not typical game players, and play non-game type of software, like Art Academy, Wii Fit or Brain Training. These experiences can't easily be classified as games, but closer to educational software.

In general, I would see a light version of the console cater more to people who are looking for something more casual and so don't require the full set of hardware capabilities other more graphic-intensive games might require.

I'm not saying I agree with you or with JWeinCom, but I very well see his point. Even if MisterManGuy doesn't agree, I think it's important that he understands JWeinCom's point first and foremost.

Because after all, how can you agree or disagree with an idea you don't fully grasp. I was trying to help him understand the idea.

People pay for things, but I think that one aspect that attracted casual gaming on the Gameboy, DS and Wii was the low entry-point of these systems. More examples are Tetris on the Gameboy, which came bundled with the system. Brain age was sometimes sold at counter-tops at discounted prices, the DS itself was not an expensive console, just like the Wii.

Sure some peripherals were bought, but they promised to deliver the experience with specialized software, so people paid. But when the specialised software can't be matched to the experience (like the balance board was clearly a peripheral used for Fitness games), it's hard for the buyers to justify the purchase to themselves.

So, I would tend to agree that a switch lite might appeal more to people not interested in leveraging the gaming portion of the console which comes at a premium. But the irony is that, in this case, it's the casual aspects of the switch which are more expensive, but it's not obvious to the buyer.

I understand where you're both coming from, I just honestly don't think Lite is really a more "casual" device than the base Switch, it's niche is more Japan, parents wanting a more durable and affordable system for their kids, and 3DS owners who haven't upgraded yet cos they saw the base model as too expensive and not portable enough.

If anything, it's the base system that's more casual-friendly as its more of a trendy multipurpose device as opposed the Lite which more resembles a traditional dedicated gaming handheld. I don't think the price difference is any real obstacle to a consumer in this age of phones and tablets costing far more.

I worked gaming retail for a while.  A hundred dollars in a gaming system makes a huge difference.  The points you made are understandable, but price overrides them.  Someone on the fence for the Switch who has fond memories of brain age and wii fit would be far more likely to make an impulse purchase at the 199 price point.