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PAOerfulone said:

And a lot of the games Nintendo was making during the Wii/DS days were games that took very little resources and manpower to make. Breath of the Wild, alone, required more resources, time, and costs to develop than the Wii series, Brain Age, and Nintendogs combined.
You don't understand how demanding HD games, especially full-scale HD games, that take full advantage and capabilities of the system's power and architecture, truly is compared to games that were made with a haphazard budget and minimal resources.

While it is true that AAA games generally take much more to make these days. Game development costs in general are a case-by-case basis. BotW certainly required a ton of development time and money to make happen, but that doesn't mean a game like ARMS or Ring-Fit requires the same amount of time and resources. In fact in the case of the latter two, it wouldn't surprise me if they had the budget of an average GameCube title. And of course, there's indie games that are made on Shoestring budgets, and those are HD.

Honestly, it's less about HD development, and more about increased audience expectations for AAA franchises on new hardware. New IPs and indie games can get away with modest costs because there's no expectations for them. But with a long-running AAA franchise or big open world epic? Yeah, those are expensive and time consuming as shit to make.