By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It's just you.

You honestly expect Nintendo to have the same level of output for a system that can give the PS4 and Xbox One a run for their money with enough effort as they did for two systems that were essentially a portable PS1/N64 and two GameCubes duct-taped together? This is a problem for EVERY developer, not just Nintendo. Naughty Dog went from released 4 games on the PS3 (Uncharted 1-3, Last of Us) to just 2 (Uncharted 4, Last of Us 2) and if you wanna count Lost Legacy, then 3. Guerrilla Games went from 3 on the PSP/PS3 (Killzone: Liberation, 2, and 3) to 2 on PS4 (Killzone Shadow Fall, Horizon: Zero Dawn). Santa Monica Studios went from 2 on PS3 to 1 on PS4. RockStar North went from a whopping 6 games on the PS3/360(GTA IV, RDR, L.A. Noire, Max Payne 3, Undead Nightmare, GTA V), to just 1 on the PS4/XBO (Red Dead Redemption 2).

And a lot of the games Nintendo was making during the Wii/DS days were games that took very little resources and manpower to make. Breath of the Wild, alone, required more resources, time, and costs to develop than the Wii series, Brain Age, and Nintendogs combined.
You don't understand how demanding HD games, especially full-scale HD games, that take full advantage and capabilities of the system's power and architecture, truly is compared to games that were made with a haphazard budget and minimal resources.