By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SwitchUP said:
While I think it's mostly true that they play it safe as far as ip goes, it's also wrong. Look at breath of the wild. That's as new a game as it could be, it just happens to be called zelda. They've done this since they've been around. Reinvent their ip all the time.

Not really. BotW from the get-go was always developed as a Zelda game. It's so different because they wanted to re-invent the concept of a Zelda game. When you Play BotW, it still feels very much like a Zelda title, just a different form of it. I wouldn't say Nintendo plays it safe with IP necessarily. It's just that they try to avoid having too many overlapping IPs without big differences between them, and prefers not to spend too much on games that may not break even. In that sense, yeah, they play it safe in terms of budget and market conditions. But as far as ideas and games go, it's difficult to make that argument, since I doubt Sony or Microsoft would do something as insane as Labo for example.

Darwinianevolution said:
Nintendo makes a lot of new IPs relatively frequently. The problem is the amount of them that stay. The last new big IP Nintendo made was Splatoon. Arms might become a staple of the company, but it's too early to tell, and I haven't heard that much about it for a while now.

This is what I mean. People making this argument, want new IP that can be the next Mario or Zelda. Problem is, you can't guarantee that all the time, if at all. And if a series starts producing diminishing returns, then Nintendo has to move away from it for a while. My argument, is that you don't have to try and make a phenomenon all the time, it's good to let developers experiment with niche games and one-and-dones. A lot of times, modest success is good enough, since you at least can build off of that in the future. Animal Crossing didn't start off as an instant 10+ copies sold mega-hit, yet it stuck around for this long.