JWeinCom said:
I think people nowadays are actually much more aware of the difference between something like this and "free" games. Unlike a few years ago when everyone was insisting that mobile gaming would eventually eat up the whole industry, people now seem to understand the different value propositions. If there's a good and novel experience, people will be willing to pay for it. If it's of comparable quality to Wii Fit, I think people will buy it. Especially seeing as they may already have a Switch in their home for a kid/boyfriend/girlfriend or what have you. I'm not predicting it's going to be as big as Wii Fit, but considering the costs it would probably require, it could be a very profitable endeavor even in the 500K to 1 million range. |
A million or so sounds reasonable; don't get me wrong, I'm not saying there is no longer a market for this kind of thing, just that I can't see it ever again being the killer app type deal it was in the Wii/DS era.