Jumpin said:
It’s usually launch with Mario or Zelda, then release the other game a year later. This was the strategy used 4 times: SNES, N64, Wii, and Switch. Zelda happened to be delayed on the N64, so it came out over a year later than planned. Gamecube and Wii U were stopgap systems, consoles released to buy time for fans rather than being a significant investment, and that’s somewhat why they didn’t really follow this strategy and typically had half-baked versions of software instead. Mario Sunshine and Mario 3D World are the two most lacking Mario titles, I am not saying they’re terrible, but they don’t feel mainline - even Miyamoto threw Sunshine under the bus by saying it wasn’t the Mario 64-2 project (that eventually materialized in the form of Super Mario Galaxy). While Celda did some very interesting things in animation, it was clear that something was way off. It didn’t resemble the tech demo that came out, it seemed more like a spinoff. Indeed there were eventually spinoffs related in the vein of Celda. It wasn’t a bad game, arguably it was better than Twilight Princess, but sits far below A Link to the Past, Ocarina of Time, and Breath of the Wild. It didn’t feel like that big follow-up to Ocarina of Time (I think Twilight Princess tried to be that, but it wasn’t really until Breath of the Wild that we got it). Anyway, I’ll get to the point. Software release strategies were not the priority for Gamecube and Wii U. These two consoles were like accidental unplanned babies. Not that they don’t get love, but they didn’t have the same upbringing as their four bigger siblings... And the NES was the first child when no one knew what the hell they were doing. Gamecube I feel was forced to the market prematurely because the N64 did not do as well as planned, what they wanted was something with a revolutionary controller, and that tech simply wasn’t ready yet. The Wii U is something I felt they wanted to do a Switch with, but they lacked the technology required, so they instead made the Gamepad into a controller and did that whole DS style 2 screen system and asymmetrical gameplay to justify its existence... Wii U was a mess. I am not saying both were horrendous consoles, just that Nintendo was clearly spending its time during those generations focusing on the next, with the game release schedule having less of a planned structure. Wii and Switch both had very formula schedules, even the N64 did - Nintendo’s problem there is the lack of key third party support (particularly from Capcom and Square, who were basically non-existent, Konami also couldn’t release a lot of its key software on N64) due to cartridges. |
Actually, both had a plan, and pretty much the same one: Win back the third party support from the big publishers. It backfired both times as they had to divert ressources fro making games themselves to managing and ass-kissing publishers to please come back.
In the Wii U's case for instance, Nintendo had to leave to spotlight at launch on the publishers, so they couldn't bring any big game that would steal their show - with the result, that nobody was interested into the thing as all the publishers did with few exceptions was mostly late, lazy ports which attract nobody to your system.
By the launch of the Switch Nintendo learned their lesson and while supporting the third party publishers they aren't trying to woo them anymore. In the meanwhile they build up a reputation for indie games (pretty much the best thing that happened with the Wii U for Nintendo), so much they regularly outsell the ports to other platforms by a large margin. Nintendo is pursuing those now, as one can see with their Nindies program and Directs.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/







