In terms of "most effort put into a multiplat on Switch", absolutely. All the exclusive content and improvements, actually marketing it, plus the care taken to maintain visual quality even though it's a UE4 game that was already 900p/30fps on PS4.
Vodacixi said:
Xenoblade Chronicles 2 is a bit more open in the sense that there are no invisible walls. Also, battles are more dynamic since those are in real time and on the fly, rather than in a closed space like in DQXI. But even with this aspects, it's shocking to see how much better DQXI looks on portable mode compared to XC2. I want to believe that XC2 looks so blurry because Monolith didn't have time to polish the game all they wanted... but then again, the expansion suffers the same problem, so... |
It's also worth noting Monolith was undermanned during the production of Xenoblade 2 due to half the team working on BOTW, and it really shows in a lot of its graphical rough edges. The resolution is commonly criticized, but as someone who played it docked I felt muddy textures, bland character models, and a generally non-cohesive art style were the bigger culprits. The overall look is just kinda awkward and incongruous.
DQ11 definitely looks better, and while I'm not a fan of its art style either I think the main reason is that it just looks more aesthetically consistent. Doesn't hurt that it inherits some nice lighting from being a UE4 game.