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vivster said:
Shadow1980 said:

You are correct:

The launch prices of new software in inflation-adjusted terms peaked in the 16-bit era. Disc-based games were initially expensive as well, though later on some PS1 games got to be pretty affordable. But in general, the cost of software has been trending downward over time.

While technically true, this narrative just serves publishers to increase their ingame costs. Games might have become cheaper on their initial price but at the same time they lost content that has to be purchased separately. On top of that we have online subscription costs on consoles.

I'd say things have not really changed much as games can be cheap but they can also be pretty expensive, which is the same as in the earlier gaming years.

I can't hear this shit anymore since it's just so very very wrong.

Games nowaydays have far far more content than ever before. They didn't lose anything as you can't lose what you never had.

https://howlongtobeat.com/game.php?id=9364
https://howlongtobeat.com/game.php?id=42833

https://howlongtobeat.com/game.php?id=3974
https://howlongtobeat.com/game.php?id=38050

https://howlongtobeat.com/game.php?id=4059
https://howlongtobeat.com/game.php?id=4064

Just to show a few examples. The times obviously include all the time wasted due to backtracking in old games. Also games can add content via free updates (yes that happens pretty often), which can extend the time needed and might not even be reflected in those times.


Gaming has never been cheaper and never offered more (specifically unique!) content period. It's time to throw the nostalgia goggles into the trash can.

Last edited by Barozi - on 08 August 2019