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Pemalite said:
Ganoncrotch said:

When you say higher visual settings in docked mode... what titles do that? 90% of games that I've played or games which have been reviewed in depth by digital foundry the difference between docked and handheld is resolution with almost always the same LoD, textures and shadows between the two versions, the key difference which always comes into play (except for Dragon Quest Builders 1) is that the resolution changes, I think DQB is one of the few titles which is 720p in both modes but in docked it aims for 60 whereas handheld it aims for 30. It's far easier for devs to just rely on the upped resolution of the dock to allow the game to get rid of the rough edges which would look awful on a big screen at those really low res's that handheld can dip to at times.

Right on the pixel thing, it's been a while since I wrote out those exact figures (think it would be back when there was people suggesting that the X1 running games at 720p was neck and neck with ps4 running the same game in 1080p) still though, 2.25x the pixel count is no small feat for a gpu to be asked of, like I said ... it wouldn't be ideal to hold the system while it's doing that.

Resolution is a visual setting.

You are right, the 2.25x pixel count is no small feat, especially when the only real boost is generally just clockrates of a component or two.
In saying that... Games that don't hit native resolution in handheld mode generally don't hit native resolution in docked mode either.


In the post I quoted you mentioned that docked mode increases the visual settings then go on to say that the increase in resolution is just a byproduct of the increased clock speeds used in increasing those visual settings.

The post 100% reads like you are suggesting they increase things like LOD's, textures, shadows, lighting..... and then resolution increases as well due to the power increase. Otherwise you have a paragraph about how the resolution increases.... and then the resolution increases as a byproduct of that, quite confusing.

Yeah of course they don't make the jump from 540p>1080p but normally if a game is using a dynamic scale on something like Doom, the times when it touches down to 360/480p in handheld mode are reduced a lot and those games float closer to 720p/640p in docked mode, it is normally an increase in resolution in the same jump. One thing about all the titles on Switch which make aggressive use of the dynamic resolution though makes me very hopeful that a pro model of the console will make a lot more of those games look very nice a lot more of the time, I can't wait to see Doom on a handheld with enough power to maintain the highest resolutions the Switch can muster and lock at 30fps would be a great improvement to the game which is on the system now just by bringing in some extra hardware overhead.



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