Pemalite said:
Resolution is a visual setting. |
In the post I quoted you mentioned that docked mode increases the visual settings then go on to say that the increase in resolution is just a byproduct of the increased clock speeds used in increasing those visual settings.
The post 100% reads like you are suggesting they increase things like LOD's, textures, shadows, lighting..... and then resolution increases as well due to the power increase. Otherwise you have a paragraph about how the resolution increases.... and then the resolution increases as a byproduct of that, quite confusing.
Yeah of course they don't make the jump from 540p>1080p but normally if a game is using a dynamic scale on something like Doom, the times when it touches down to 360/480p in handheld mode are reduced a lot and those games float closer to 720p/640p in docked mode, it is normally an increase in resolution in the same jump. One thing about all the titles on Switch which make aggressive use of the dynamic resolution though makes me very hopeful that a pro model of the console will make a lot more of those games look very nice a lot more of the time, I can't wait to see Doom on a handheld with enough power to maintain the highest resolutions the Switch can muster and lock at 30fps would be a great improvement to the game which is on the system now just by bringing in some extra hardware overhead.
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