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Jumpin said:
curl-6 said:

Smash Ultimate should pass 20 million lifetime.

BOTW may or may not, but the mere fact we're discussing the possibility of a Zelda game topping 20 million is insane.

Just from the games we know of so far, Splatoon 2, Mario Maker 2, Sword/Shield, and Animal Crossing will all pass 10 million, adding to the five games already in the 8-figures club. Heck, even Super Mario Party could get there in the long run.

Currently the record for the most 10-million-plus sellers on a Nintendo system is a tie between the Wii and DS at 10 games each. Switch looks almost certain to bust that record.

Mario Party Switch continues to sell about 150,000 per month and will probably join the 10 million club in 2020. Astral Chain is a big unknown - my gut says it will sell low, but Switch games tend to surprise. Astral Chain seemed much more widely appealing than I previously thought it would be before I played it. My issue came with the fact that the developer tends to make very niche action titles like Madworld and Bayonetta; Astral Chain is a different kind of game, it kind of reminded me of FFX somehow.

Okay, I've been making a conscious effort to be more positive over the last year, and this comment may well come back to bite me on the arse, but I have trouble seeing Astral Chain become a smash hit. I don't think it will flop, but it just seems a bit too niche to be runaway success. It's got the usual Platinum dual-problem of being stylistically non-mainstream and receiving little to no advertising. Even most Switch owners I know weren't aware of its existence until I brought it up.

However, a game I can see possibly broaching the 10 million barrier lifetime is Luigi's Mansion 3; LM2 managed nearly 6 million on the 3DS and the Switch has demonstrated far greater software-selling power than its handheld predecessor.

Last edited by curl-6 - on 02 August 2019