LMU Uncle Alfred said:
They don't have to if they can't pull it off. And if the game has a skip cut scene option then your problem is almost completely gone. For those that need a great story to be fully satisfied though they would be out of luck just playing a game that only has good gameplay. Just saying that there's plenty of great games out there that get lesser scores despite covering more ways to enjoy a game (the story and gameplay aspect). But so many of them only get 9s and not straight 10s like Nintendo does. Nintendo games usually do not have any fulfilling story aspects to add much of an emotional connection to the game's world. You can argue about their gameplay being so good it makes up for that, but I'm not buying that. It's too subjective now. It's more objective to argue what gaming aspects are not as prominent or more prominent in a game. |
I couldn't possibly disagree more. Some games require a strong story, others do not. It makes absolutely no sense (no offense intended) in my mind to force narratives in all games. Doom for example doesn't need a story like the Last of Us. Mario, PIkmin, Luigi's Mansion, etc do not need a strong narrative. Variety is what makes gaming good. Setting up a review system where all games need to have the same features doesn't make a lick of sense. It isn't that Nintendo makes up for the lack of a narrative, their type of games don't need a narrative, and frankly a strong narrative wouldn't fit well.
As for personal preference, SotC and Ori have the best stories in gaming, IMHO. Neither of which have strong narratives.
As a life long Nintendo fan, if their games turn into RDR2, TLoU, FF, etc they will lose me immediately. I want little to no focus on story elements. It just isn't my thing.
|
i7-13700k |
|
Vengeance 32 gb |
|
RTX 4090 Ventus 3x E OC |
Switch OLED







