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https://www.videogameschronicle.com/features/astral-chain-is-not-the-platinum-game-youre-expecting/

"It’s a compelling twist on the slick and stylish action we’ve come to expect from the Osaka studio, but for once it’s the downtime that elevates Astral Chain into potentially one of Platinum’s most exciting projects of recent years."

http://www.nintendolife.com/news/2019/07/preview_astral_chain_mixes_bayonetta_wonderful_101_and_metal_gear_rising_and_youll_love_it

"Really, Astral Chain is the uncanny and not subtle combination of Platinum Games’ greatest hits: the fighting mechanics of Wonderful 101, Metal Gear Rising: Revengeance, and Bayonetta, with a lot of the tactical and visual elements of Nier: Automatica. (That game’s celebrated designer, Takahisa Taura, is at the helm of this one, too.)

Throw in the fact that we were shown a massive boss battle – as in, a boss that was massive – plus were teased branching paths in a single chapter, including certain pathways that require returning to later on with your skill tree artfully filled out, and you’ve got yourself one heck of a meaty, explosive, and inventive game that all looks fantastic on the Nintendo Switch."

I'm super hyped for this one, looking like everything Platinum's ever done right thrown together in a single package.