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NightlyPoe said:
Personally not a fan of Breath of the Wild. Open world just isn't my thing, the controls are surprisingly bad (and can't be mapped), the fighting is tedious, and I don't care what anyone tries to convince me, brittle weapons are just an annoyance.

I wish Nintendo would go back to the old Ocarina of Time model. Give me tight level design and a coherent narrative any day. But, alas, I have been outvoted.

I'm with you. I much prefer the Ocarina of Time model. It's just too bad that we are in the minority.  I think there needs to be a happy medium between the openness of BOTW and the linearity of SS.

The weapon durability is a huge issue I have with the game. I like it when an item actually felt like something important.

As for controls, I used the Power A controller this time so I could map out some of them, which really helped.



1doesnotsimply