RenCutypoison said:
Fighting games are pretty hard to develop, ArcSys is one of the smallest company making decently successful fighting games. There are barely any indie traditionnal fighting games, excluding SkullGirls. Also, most anime adaptations are visual novels, and there are a couple of dungeon crawlers. Mechas don't export well but Gundam as a variety of non traditional fighting games. |
Not really. Balancing is the only hard part as that can be game changing.
Traditional fighting games just aren't that popular which is why there are so few made by indie companies. The market was flooded with theses kind of games a few generations ago and every platform, no matter how obscure had at least one of them made by only a few guys







