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potato_hamster said:
Barozi said:

Well I don't really agree with that as most games use their power quite well. Especially the Xbox One X as some of the recent releases showed abysmal results on the base Xbox One.
I think the problem is that the game doesn't have a PC version atm so that's probably why they didn't bother to optimize them. But even without any optimization it should be able to run much better than it currently does.

Sure there's some Sony first party games that do a decent job of taking advantage of the Pro, and Microsoft first party games that take advantage of the X, but third parties do not give a shit. With rare exception (if any) none of them have taken advantage of the hardware well.

Again I don't agree. The problem is that these consoles aren't powerful enough to add more significant graphical upgrades AND increase framerate or resolution. Everything is coming straight from the PC versions, so it's not like they didn't bother to create and add better effects to the console games. They exist but the consoles aren't powerful enough to make use of them, so they have to use simplified effects.
Also many games use dynamic resolution nowadays. If they can't hit their target it's pretty much proof that they are maxed out by the current settings.
Others have up to three different settings to chose from.
High framerate (usually 1080p 60FPS), high resolution (usually 4k 30FPS) and quality mode (sub 4k 30FPS with higher graphics settings).