siebensus4 said:
I played Octopath 140 hours and there were many, many framedrops I could see with my own eyes. 30fps is still unacceptable for a 2D pixel graphic game and even more unacceptable for a company which made many 60fps RPGs back in the 90s. Of course I know it's not the same team within the company... but... you know... it's a shame that they don't pass their experiences on a new team. Another example is Bloodstained which seems to have a terrible performance on Switch (screen often freezes for about a second). Of course, it always depends on the developers how the game runs. If Dragonball FighterZ has 60fps, then they made a good job. I don't say it's not possible to have a good performance with UE4 on Switch, but most third parties and Indies obviously can't handle it. Programming is always a weak point in small studios. And of course there are also exceptions like Shin'en. |
Fair, I have only played the demo of Octopath myself, I was just going off Digital Foundry's analysis. It's certainly true that in a lot of cases UE4's features tend to be expensive and result in lower resolutions, though having said that I still consider Yoshi and Hellblade to be two of the most graphically impressive games on Switch in spite of their low res.
Looking ahead, I am interested to see how Dragon Quest 11 and Spyro Reignited turn out on Switch.