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RolStoppable said:
TheMisterManGuy said:

Technically, Furukawa doesn't oversee the developers directly, Shinya Takahashi is in charge of software development. Granted Takahashi answers to Furukawa, but he seems pretty hands off in that regard. Also what's wrong with Pikmin?

What's wrong with Pikmin is that its sales numbers provided no justification to have Nintendo's in-house teams work on game 2 and 3. It's a waste of resources to have the best developers work on a niche IP when it's key for Nintendo that their best developers work on projects that can sell hardware.

If someone wonders what's wrong with the other games I mentioned, it's that Nintendo has repeatedly used an established IP to sell different ideas. This has created valleys in the sales history of various IPs because Nintendo simply didn't meet the expectations that the market had for the IPs. When you compare that to the Pokémon series which doesn't engage in any wild experiments, but rather keeps making the same overall experience again, and then see how stable sales of the IP have been, then it should be pretty obvious what the more reasonable approach is. Whenever a development team comes with a different idea, it should be turned into its own IP, because if the idea is supposedly good, then the whole thing should be able to stand on its own feet. Case in point here is Splatoon.

This brings up the interesting thought experiment of trying to figure out where Mario Kart would be if it was instead "Kart Racers" with original characters, Splatoon was instead "Mario Soakers."