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There are several reasons.

There used to be tons and tons of (at least decent) PC exclusives, but the trend is going multiplatform to get most of the money. Because of that there is no real reason to invest that much money into graphics as consoles are limited so only PC players would profit from that.
However for publishers of AAA games, PC sales are almost irrelevant. They get most of their money from console sales and DLC/microtransactions from these platforms. So there's no incentive of trying to create a game with amazing graphics that consoles couldn't achieve just to get 100k more sales on PC.

Also consoles and PC used to be worlds apart, even the low spec PCs. There were tons of games that were literally impossible to port to consoles. Not without dumbing them down completely. Consoles have quickly closed that gap though "recently".

Crysis might be another reason. It sold well, but not good enough for other companies to focus their efforts on graphics alone. In the end, and you can easily see that with data from Steam surveys. The majority of PC gamers don't have an extremely powerful rig that could run games in super ultra high settings 8k 120 FPS whatever. The userbase just isn't there.