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RolStoppable said:

Gameplay and level design have been stellar in the NSMB games, but the rest has to be lifted to the same level. That's basically it. It's something that Nintendo refused to do when Shigeru Douchebag Miyamoto was general producer. His mission was to make 3D Mario games sell better than 2D Mario ones, so new ideas and production values were reserved for 3D Mario to convince the market that 3D Mario is the superior Mario. However, the influence that those decisions had on sales were first and foremost a reduction in 2D Mario sales while 3D Mario sold hardly better than before, so the mission failed because significant damage was done to hardware sales by handicapping a big system seller IP.

If Furukawa wants to demonstrate that he has a clue, he will tell the developers to make a 2D Mario game as good as they can because the market (read: the historic sales data) demands it that way. Whereas Iwata was both a developer and businessman, and therefore his developer roots made him sympathize with developers too much at times, Furukawa is only a businessman and should therefore tell the developers who is the boss. The market is the boss. If Nintendo wants to continue to sell lots of hardware and software, they'll have to serve the boss. That will be Furukawa's big challenge, that he keeps his best developers in check and doesn't allow them to make Sunshines, Wind Wakers and Pikmins.

Technically, Furukawa doesn't oversee the developers directly, Shinya Takahashi is in charge of software development. Granted Takahashi answers to Furukawa, but he seems pretty hands off in that regard. Also what's wrong with Pikmin?