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Hiku said:

While I don't disagree that this can be done well (I'll get into that further down), I don't think A Link Between World is an example of that.
And since @curl-6 hasn't played it, I feel I should point out some of the reasons for why the situations are so different.

3.) The story takes place after a very long time has passed, so there are plenty of significant geographical differences that have come about in the 100's (?) of years that have passed.

2.) ALTTP released in 1991, 22 years prior to ALBW. So seeing that Hyrule again after so long was highly nostalgic for a lot of people.

3.) It is also a world depicted through decades of console hardware advancements, going from 2D to 3D.
BOTW2 uses essentially the exact same game engine.

If ALBW was released on SNES a few years after ALTP, and the story took place in the same Hyrule soon after the original ended, the things I mentioned above would not have been a factor, and the reception of the game would have been different.

As for BOTW2, I don't know how much they plan on reusing the same, or similar terrain from the first game, but they could introduce a lot of new areas where you'll spend more time than re-treading old ground. For example, the majority of the game may take place underground, in brand new locations.

Your argument here banks a lot on people just liking the game from nostalgia and ignores the game's own merits a lot of people who never played ALTTP enjoyed ALBW so nostalgia isn't really a solid case here, it also still maintains the same top down perspective in a time when we have far superior looking games this again is banking on the nostalgia part of your argument. ALBW is a good example of that as it had people return to a familiar Hyrule but the experience is very different with a more non linear structure and key central mechanic so the way the game plays out is very different.

Last edited by Wyrdness - on 13 June 2019