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fatslob-:O said:

He never confirmed one as well so let's put aside the idea now that a sequel is coming ... 

Never said it was. I said it sold well enough for a sequel to be possible.

'Typically' much lower doesn't mean that they're not AAA games! No indies that are equipped with less than $10M will be able to pull off those games with similar production quality ... 

As far as Splatoon 2 is concerned are you only counting credits ? If you are then it's practically the norm for the industry to just leave out staff who didn't see the game to completion ... 

Maybe not the majority but certainly the most important output during this generation and most likely the next one as well ... 

Yes, Nintendo games obviously have more to work with than your average indie. But most of their games don't reach 100+ working on a single game at any moment levels. BotW was the most ambitious they've gotten at a core team of 300, and that's a rarity for Nintendo, and Zelda games are usually their biggest. Meanwhile, Ubisoft regularly has around 600 or 700 developers working on ONE Assasin's Creed game at any given moment, and those are almost annual releases.

Regarding Splatoon 2, I'm aware of the industry trend of omitting staff from the credits, but that mostly happens to games that spend an unusually long time in development, and while it's possible some people on the Splatoon 2 team left during development to work on other projects, are you going to sit here and tell me that a large portion of the Splat2 team could've left within the span of a year and a half? Not likely IMO.

Only so much time that they'll keep having effect before hardware sales start sagging ... 

And luckily Nintendo always has a lot of games in development at once. Just because you don't see them doesn't mean they're not there yet, especially given their tendency to keep games under wraps until they're as close to release as possible.