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linkink said:
curl-6 said:

Luigi U was just DLC, Wind Waker was just a remaster of a Gamecube game, and 3D World didn't come out until November, so for almost a full year, starting just a month after its release, Wii U had no big new games. Why would any mainstream audience buy a system that gets no games? Even NSMBU was crippled by being the second NSMB game in a matter of months; NSMB2 had just come out for the much more popular 3DS, most people interested in the series had just gotten their fill and had no reason to buy an expensive and unappealing new console just to play yet another NSMB game when they just finished one.

Wii U's first year wasn't just bad, it was utterly atrocious.

Switch on the other hand had 3 megaton releases just in its first 8 months; BOTW, Splatoon 2, and Odyssey.

I like how we have this narrative that a console can't recover after having a slow year of releases when it really wasn't that bad. especially when the next year released  smash and mario kart, obviously not saying it should sell as well as switch, but 3 million LTD, come on.   

It wasn't just a "slow" year, there were literal months were no new games came out at all, and 12 months passed without a big release. By the time stuff like Mario Kart arrived, while it did boost hardware sales, it was too late to save it; the Wii U had been established in the minds of the general public as a shitty failed system with no games.

Plus Smash 4's potential to push Wii U sales was crippled by the fact that you could also play it on the 3DS, so that's what the Japanese did, they bought it on the successful system they already had and liked, and hence had little or no reason to buy a Wii U for it.