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0D0 said:
curl-6 said:

Everything about the Wii U was flawed except the games. As a concept it was fundamentally broken.

But we've made a breakthrough here; you call the Vita "a portable with no 1st party support and no AAA third party games". We are in agreement; it is its library that let it down, hence why it was outsold in Japan by the PS4 in Japan; because the PS4, while lacking portability, offered more games that Japanese gamers wanted to play. The Switch outsold the PS4 for the same reason; because it offers games that better appeal to the particular tastes of Japanese gamers. The software charts confirm this.

I'd say that PS4 almost didn't have competition. It was fighting Wii U in Japan. We must consider that too.

Even though I agree with you that games are very important, I believe portability is much more. Wii U had lots of great games that cater to the Japanese. It had almost everything Nintendo-wise and regarding Nintendo consoles, usually Nintendo games are the only ones that matter and about the easiest to become million sellers.

In terms of games, Wii U was brilliant for the Japanese audience. Wii U looked very flawed for the worldwide audience, but for the Japanese, it looked like a very good and decent home console, a proper Wii successor.

As Rol pointed out, the Wii U's library may not look lightyears behind the Switch at a glance, but then you have to remember that on Wii U those games were stretched thin over more than 4 years with crippling game droughts in between, with some like BOTW releasing after the system was already dead. On Switch, by contrast, a superior library has been amassed in less than half the time, resulting in a much faster and more consistent stream of relevant software to keep sales going. A game like BOTW as a launch title obviously does more good for hardware sales than BOTW launching on a dead platform.